SAS 008 – Finding Water


Look in valley bottoms where water naturally drains. If there is no stream or pool, look for patches of green vegetation and dig there. 
Use a big catchment area as possible, running the water off into containers. 
SAS 008 - Finding Water

SAS 008 – Finding Water

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Fisherman’s knot is the perfect hitch for uniting springy vines, wires, dangerous lines and gut throwing a baited hook out there line. Particularly secure but difficult to untie. Not prescribed for cumbersome ropes or nylon line. Twofold angler's stronger adaptation of the above. don't utilize for nylon casting a line out there lines, nylon ropes, or massive ropes. 
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A fallout shelter is an encased space extraordinarily composed to secure tenants from radioactive flotsam and jetsam or aftermath coming about because of an atomic eruption. Numerous such havens were built as civil barrier measures around the Freezing War.
SAS 137 - Rescue & First Aid
Before approaching a casuality, check for danger from falling debris, gas traffic, etc. Switch current off before touching electrocution victims.
SAS 016 - Hunting
While Hunting and trapping, Tracks in snow are easy to follow, but leave a trail of bright flags to guide you back to base. Make them high enough not to be covered by a fresh snowfall.Bleed, gut and skin while careass is warm. Roll hides before they freeze.Frostible hypothermia and snow blindness are the main hazards. 
SAS 046 - Tropical & Seashore Plants
The accompanying seashore plants thrive in salty conditions, at the same time countless different palatable plants happen close to the coast. The Oraches tree, Sea Beet, Sea Rockets, Glassworts and the Scurvy grass. 
SAS 181 - Disaster Strategy, Lightning & Earthquake
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SAS 171 - Dangerous Water Creatures
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A deadfall is an ample shake or log that is tilted on a plot and kept up with areas of limbs (stays), with one of them that serves as a trigger. When the creature moves the trigger which may have trap on or close it, the rock or log falls, pounding the creature. The figure-four dead fall is an in vogue and basic trap built from materials recognized in the hedge. 
SAS 091 - Preserving Food & Organising Camp
Assuming that no charge structure exists between an aggregation of survivors, build an organising board with specific obligations. A program is crucial for every day tasks. 
SAS 168 - Poisonous Snakes & Lizards
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SAS 143 - First Aid, CPR & Bleeding
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SAS 045 - Tropical Plants
Some of the most useful edible plants are Water spinach, Lotus, Water Lily, Wild Yam, Wild rice, Sugarcane, Millets, Bamboo. One can recognise the relations of cultivated varieties such as avocado and citrus fruits. Always apply edibility test to unknown plants, using very small amounts. 
SAS 063 - Hunting
The danger of hunting is animals will attack except in self-defence, but do not camp on a trail or near an animal watering spot. Do not provoke a bear encounter as bears are scavangers and will come to camps in search of food. Do not get close or try to catch them.
SAS 017 - Judging Terrain
As you descend a terrain, it is difficult to see what is below. Try moving along a spur to see what is below. That far side of a valley will give you an idea of what's on your side. The ground can fall steeply between a distant slope and a foreground bluff. 
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Provided that you get a suspicious letter or bundle, Stop, Dont handle it. Detach it promptly. Dont open, odor or taste. Enact your crisis arrangement, Notify a boss. 
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SAS 131 - Rescue & Signalling
By day smoke is good locator. Have a supply of smoke-producing material ready to put on your fires. Smoke not only helps rescue aircraft find you, it also shows surface wind direction. Make sure smoke is downwind of landing site and of any panel codes you have laid so it does not obscure them from above.