SAS 171 – Dangerous Water Creatures

Porcupine fish, Puffer fish, TriggerFish are very poisonous to eat. They differ somewhat in appearance, but when alarmed all inflate into a spiny ball. The flesh of these animals is poisonous.

SAS 171 - Dangerous Water Creatures

SAS 171 – Dangerous Water Creatures

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Finding South
If you are in the southern hemisphere, you would point 12 o clock at the sun but still split the difference between 12 and the hour hand for north. Also, if you practice daylight saving time, you should subtact one hour from the hour hand.
SAS 120 - Moving on Waterways
Moving on the waterways needs to be done very carefully. A large group will need several rafts. The first should carry no equipment or provisions, just the fittest group members to act as lookouts and warn of hazards. Waterfalls and rapids are often indicated by spray or mist. They can also be heard for some distance. If in doubt, moor the raft and reconnoitre on foot.
SAS 072 - Preparing Fish & Camping
All freshwater fish are palatable. Whenever the fish is gotten, cut it is throat to drain it, and evacuate gills. To gut it, opening from the butt-centric opening to the throat. 
SAS 016 - Hunting
While Hunting and trapping, Tracks in snow are easy to follow, but leave a trail of bright flags to guide you back to base. Make them high enough not to be covered by a fresh snowfall.Bleed, gut and skin while careass is warm. Roll hides before they freeze.Frostible hypothermia and snow blindness are the main hazards. 
SAS 146 - First Aid, Burns & Fractures
Types of burns: Deep burns are charred or white, and bone or muscle may be visible. Superficial burns are much more painful. Blisters should never be burst deliverately. If face and neck are burnt, ensure airway is clear. Scalds are caused by liquids treat as for burns.
SAS 062 - Hunting
A sling is a simple leather pouch in the middle of a length of thong or rope. Attach pouch as one piece threaded through, or two tied or sewn on. To Catapult, take a strong, pliable forked twig, and a piece of elastic material. Thread or swe a puch into the centre of the elastic, tie ends to each side of fork. Use a stones as missiles.
SAS 133 - Rescue & Signalling
Rag Signals: Tie a flag or a piece of bright - coloured clothing to a pole. Move it left for dashes and right for dots. Exaggerate with a figure of eight movement.
SAS 181 - Disaster Strategy, Lightning & Earthquake
Stay Low: You can sometimes sense that a lightning strike is imminent by a tingling in the skin and the sensation of the hair standing up on end. If you are standing up, drop to the ground at once, going first to the knees with the hands touching the ground.
SAS 091 - Preserving Food & Organising Camp
Assuming that no charge structure exists between an aggregation of survivors, build an organising board with specific obligations. A program is crucial for every day tasks. 
SAS 069 - Fishing
When you can see fish but they are not taking bait, tie several hooks to a pole an lower it into water. Suspend a bright object 20cm above the pole, and when fish go to inspect it, pull hooks up sharply to catch them.
Neck Punch
A strong tip is to punch them on the Neck when they aren't looking at you.
Fallout Shelter (1)
A fallout shelter is an encased space extraordinarily composed to secure tenants from radioactive flotsam and jetsam or aftermath coming about because of an atomic eruption. Numerous such havens were built as civil barrier measures around the Freezing War.
PS Family Supply Kit (1)
Disasters happen anytime and any where. And when disaster strikes, you may not have much time to respond. A highway spill of hazardous material could mean instant evacuation. After a disaster, local officials and relief workers will be on the scene, but they cannot reach everyone immediately. 
SAS 076 - Building Shelter
In rain forests and jungle where the ground is damp and crawling with insects a raised bed is preferable. Unless the nigths are cold, the number one priority will be to keep rasonably dry.
SAS 029 - Food
Gathering plants is one of the tedious tasks to identify place for food. Gather plants systematically. Take a container on foraging trips to stp the harvest being crushed, which makes it go off. 
SAS 095 - Camp Tools & Beds
Beds: Avoid lying on cold, damp ground. In the tropics raise the bed to provide a current of air. In cold climates, Keep a fire going through the night and build a screen to reflect heat back on your sleeping area. On dry ground, stones heated in the fire and then buried under a thin layer of soil beneath the bedding will keep you warm.
SAS 132 - Rescue & Signalling
Heliograph: Use the sun and a reflector to flash light signals. Any shiny object will do - polished tin, glass, a piece of foil - but a hand mirror is best. Long flashes are dashes and quick ones dots. If you do not know morse code, random flashes should attract attention.
SAS 022 - Islands
An island is any bit of sub-mainland land that is surrounded by water. Quite humble islands for example emanant land headlines on atolls might be called islets, skerries, cays or keys. An island in a waterway or an island in a pond may be called an eyot, or holm. An amassing of topographically or topographically identified islands is called an archipelago.