SAS 047 – Seaweed & Animal Tracking

Seaweeds occur anchored tot bottom in shallow waters, or floating on open sea. Coastal weeds are often stratified: green forms grow in surface waters, red in shallow water, brown a little deeper. Wash seaweeds in freshwater before eating, to remove salt. 
If you can read the subtle signs that animals leave, you will know what hunting/trapping methods to use. Only large, powerful mammals venture out by day.


SAS 047 - Seaweed & Animal Tracking

SAS 047 – Seaweed & Animal Tracking

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SAS 026 - Tropical Regions
A wide mixed bag of tree grown foods, roots and leaves are ready. Banana, papaya, mango and figs are effortlessly distinguished, anyhow you might discover the abundance of tropical nourishments puzzling. An extensive variety of well evolved creatures, reptiles, feathered creatures and fish might be chased, trapped and casted a line out there. In addition there are sufficient materials fo...
SAS 059 - Animal Trapping
Trapping is for lot of purposes. Chiefly it is polished for nourishment or hide, yet in some cases it is vanquished untamed life administration, pet exchange, zoological examples or nuisance control. Hide-bearing well evolved creatures are focused for their hide to be utilized as a part of garments and different articles. The dead creatures are cleaned, and the hide is utilized to make apparel or ...
SAS 029 - Food
Gathering plants is one of the tedious tasks to identify place for food. Gather plants systematically. Take a container on foraging trips to stp the harvest being crushed, which makes it go off. 
SAS 020 - Swimming & Food
When fishing or swimming stay within your depth and watch for large waves which can knock you off your feet. If caught in undertow of a large wave, push off thebottom and swim to the surface.
SAS 064 - Handling the Kill
During the hunting process, Waste Nothing, make use of parts you cannot eat. Set about preparing the kill in four stages that is: Bleeding, Skinning, Gutting and Jointing.
SAS 123 - Sea Survival
Swim slowly and steadily. If abandoning a sinking boat or aircraft get upwind and stay clear of it. Keep away from any fuel slick. If forced to swim through flames, jump in feet first and up wind. Swim into the wind using breast stroke. Splash flames away from head to make breathing holes.
SAS 096 - Camp Tools & Animal Products
Skins and Furs: Properly prepared skins ae supple, strong, and resist tearing. They have good thermal insulation, and are permeable to air and water vapour. For moccasins, shelters, laces, thongs, water bags or canoes, the fur is removed, but for warm clothing, bedding or a good insulating groundsheet is should be left on.
SAS 021 - Food & Food Dangers
Some of the dangers in the water could be:Beware in water too murky to see through. Well-camouflaged creatures like stingmys can lie hidden. Dont't put your hands into underwater crevices. Always approach a coral reef with caution. Lagoon fish are poisonous. 
SAS 121 - Moving on Water
Crossing with Ropes: You need a loop of rope three times as long as the width of the stream and at least three people in the party- the fittest person crosses while two control the rope to keep it out of the water as much as possible, and stand by to haul the crosser to safety if difficulties are encountered.
SAS 183 - Disaster Strategy & Volcano
Gas balls: A bundle of intensely hot gas and clean may move down the side of well of lava at velocities of more than 160 kph. Unless there is a underground safe house nearby, the sole risk of survival is to submerge under water and keep your breath for the part moment or somewhere in the vicinity it will take to pass. 
SAS 182 - Disaster Strategy & Earthquake
After the Earthquake: Check yourself and others for injuries. Apply first aid if necessary. Rupture of sewage systems, contamination of water and the hazards of the bodies trapped in the wreckage can all make the risk of disease as deadly as the earthquake itself. Bury all corpses, animal and human. take special precautions over sanitation and personal hygiene.
SAS 101 - Knots
Triple Bowline: A bowline made with a twofold line. Structure a circle, pass copied exist close through circle, betraying standing part and trust through circle. This produces 3 circles which could be utilized for supplies haulage, or as asit-sling or lifting saddle with one circle adjust every thigh and the different adjust the midsection. 
SAS 129 - Sea Survival, Rescue & Signalling
Making a Land Fall: When approaching land, select a landing point where it will be easy to beach or swim ashore. Take down the sail; the sea anchor will keep you pointing at the shore and will slow down your progress. Steer away from rocks.
SAS 056 - Animal Trapping
A Paiute deadfall, comprising of several extended stays, in addition to a much more limited stay, plus a rope or strand material taken from the shrubbery to interconnect the much more limited stay (some of the time called get stay or trigger stay) with one of the longer stays, in addition to a rock or different large protest. 
Safety
Some of the Health Hazards that needs to be followed are by placing the signs of Normal Material, Slightly Hazardous material, Extreme danger. Also Fire Hazards, Specific Hazards like oxidizer, acid, Alkali and Inseparability Hazards also plays a key role. 
SAS 098 - Ropes & Knots
It is important to select the right know for the task in hand. You never know when you may need to tie a knot, so learn their uses and how to tie - and untie each one.
SAS 136 - Rescue & Signalling
Helicopter Rescue: Helicopters are frequently used to carry out rescues. Where possible the pilot will land to take on survivors and fly them out. Survivors should check out suitable landing sites and create a site if necessary.
SAS 181 - Disaster Strategy, Lightning & Earthquake
Stay Low: You can sometimes sense that a lightning strike is imminent by a tingling in the skin and the sensation of the hair standing up on end. If you are standing up, drop to the ground at once, going first to the knees with the hands touching the ground.