SAS 058 – Animal Trapping

A deadfall is an ample shake or log that is tilted on a plot and kept up with areas of limbs (stays), with one of them that serves as a trigger. When the creature moves the trigger which may have trap on or close it, the rock or log falls, pounding the creature. The figure-four dead fall is an in vogue and basic trap built from materials recognized in the hedge. 

SAS 058 - Animal Trapping

SAS 058 – Animal Trapping

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SAS 123 - Sea Survival
Swim slowly and steadily. If abandoning a sinking boat or aircraft get upwind and stay clear of it. Keep away from any fuel slick. If forced to swim through flames, jump in feet first and up wind. Swim into the wind using breast stroke. Splash flames away from head to make breathing holes.
SAS 104 - Knots
A secure knot, but will come untied with a single sharp tug on the live end. Recommended for temporarily anchoring lines. Carry a bight round a post or rail. ring a bight from the standing end through the firstbight. Form live end into a further bight and push doubled end through loop of second bight.
SAS 140 - First Aid & Mouth to Mouth
Artificial Respiration: With any form of resucitation the first five minutes are the most critical, but if breathing does not start, keep artificial respiration up for at least an hour. In a group, take turns. Dont give up !
SAS 131 - Rescue & Signalling
By day smoke is good locator. Have a supply of smoke-producing material ready to put on your fires. Smoke not only helps rescue aircraft find you, it also shows surface wind direction. Make sure smoke is downwind of landing site and of any panel codes you have laid so it does not obscure them from above.
SAS 133 - Rescue & Signalling
Rag Signals: Tie a flag or a piece of bright - coloured clothing to a pole. Move it left for dashes and right for dots. Exaggerate with a figure of eight movement.
Lock Pick A
Lock Pick is a specific lockpicking device utilized for opening a tubular bind tumbler bolt. Tubular bolt picks are all truly comparative in configuration and go in sizes to fit all major tubular bolts, incorporating 6, 7, and 8-bind bolts.
SAS 161 - Medicinal Plants
Some of the medicinal plants and their Antiseptics are Eyebright, Garlic, Wild Thyme, Figwort.
Wigwam
Wigwams take more time to build than open shelters, but your efforts will be doubly rewarded. Not only can the shelter be warmed by a small fire, reducing the need to collect a huge pile of wood, but the firelight reflects off the walls, providing cheery illumination for sitting out a long winter night.
SAS 001 - Preparation
Here are some of the safe tips before you make any journey. The Boy Scouts' motto is the right one. Make sure you are physically and mentally prepared before you set out and pack the appropriate gear for what you plan to do. 
SAS 171 - Dangerous Water Creatures
Porcupine fish, Puffer fish, TriggerFish are very poisonous to eat. They differ somewhat in appearance, but when alarmed all inflate into a spiny ball. The flesh of these animals is poisonous.
SAS 178 - Disaster Strategy, Flood, Tsunami & Avalanche
A tsunami or tidal wave is linked with an earthquake beneath the ocean, creating a series of waves which can reach more than 30m. Not all earthquakes cause tsunami, but any earthquake could.
SAS 135 - Rescue & Signalling
Information Signals: If you abandon camp leave clear direction markers to indicate your route. Continue to make them, not only for people to follow but to establish your own route as a guide if you start going back on your trail
How to Perform a Tracheotomy
This strategy, particularly called a cricothyroidotomy, ought to be undertaken just when an individual with a throat obstacle is not fit to inhale to any detectable degree, no panting sounds, no hacking, and just after you have endeavored to perform the Heimlich Maneuver several times without dislodging the obstacles.  
SAS 093 - Camp Tools
Camp tools that are used in the camp craft are the Stone Tools, BOne tools, the axes.
SAS 169 - Dangerous Water Creatures
Some of the dangerous water creatures are Electric eel, Piranha, Stingray, Rabbitfish, Tang toadfish, Scorpionfish, stonefish.
SAS 163 - Medicinal Plants
The Fevers, Cough and colds can be cured by Camomile, Colt's Foot, Lungwort, Horehound, Yarrow, Musk mallow, Tree mallow, Marsh mallow, Great Mullein.
SAS 008 - Finding Water
Look in valley bottoms where water naturally drains. If there is no stream or pool, look for patches of green vegetation and dig there. Use a big catchment area as possible, running the water off into containers. 
SAS 118 - Moving
Negotiating territory at night can be dangerous, but may be necessary. Because it is difficult to see clearly you are easily disorientated. It is always darker among trees, so keep to open country if you can. When looking at an object at night, look at one side rather than directly at it. It is hard to distinguish anything in a dark mass, but edges show clearly.